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Set Active Camera not working

Home Forums Puzzles Set Active Camera not working

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Viewing 9 posts - 1 through 9 (of 9 total)
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  • #83141
    jelteh
    Participant

    Goodday reader,

    I am struggling with the final stages of my verge scene. I have controls for a camera set-up in the Puzzles. They tween to the proper locations and back. But I wish for one camera to be fixed in place, so I added a new camera to the scene and set the movement limitations. But when I use the puzzle “set active camera” the configurator freezes up. This used to happen when I activated the second camera, but I removed them from their collections in Blender and now it is the first camera that freezes. Why is this, and how is it resolved?

    See attached images. Thanks in advance.

    #83144
    kdv
    Participant

    F12, see the log.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #83148
    jelteh
    Participant

    The log does not say anything when printing performance info. Or should I print another paramater to console?

    #83149
    jelteh
    Participant

    Only my currently active camera in Blender seems to work, when I switch to the others in verge everything freezes. I have tested this by going into blender, creating a fresh camera, and select object as active. I have disabled all logic concerning the camera, and now only have the “set active camera”.

    Could somebody help me understand this issue?
    Much appreciated!

    #83150

    Hi,
    If you just set the second camera active right away, will it move?

    Soft8Soft Tech Chief
    X | FB | LinkedIn

    #83152
    jelteh
    Participant

    No, upon startup everything freezes already. But the view from which it freezes is camera 1, not camera 2.

    #83153
    jelteh
    Participant

    I solved it. I had the camera nodes far away at the end of the code. I called upon them first thing in puzzles, and now they react to the prompts. Thanks for the help anyway

    #83154
    jelteh
    Participant

    No, haven’t solved it. Looked like I did, but it still freezes up when setting a diffirent camera active…

    #83155
    xeon
    Customer

    Can you share your project as the problem is probably related to the execution order of your puzzles. Given the camera control you have is in a tab and the active camera is not being directly called by a procedure…when it fires is questionable.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

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