We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

rotational issues world vs local and wonky rendering

Home Forums Bug Reports and Feature Requests rotational issues world vs local and wonky rendering

Viewing 7 posts - 1 through 7 (of 7 total)
  • Author
    Posts
  • #66397
    xeon
    Customer

    Blender 3.6.1 V3D 4.4
    Simplified demo of issue here:
    https://cdn.soft8soft.com/AROAJSY2GOEHMOFUVPIOE:f2f27a4091/x3d_localrotation_test/x3d_localrotation_test.html

    The object should just smoothly rotate in the local axis. However…its not doing that.

    Local and world coordinates seem to be switched in the puzzle. So only way to get the object to rotate in the local axis is to select the World Space which is part one of the problem.

    Part two of the problem is the rotation is out of phase somehow causing it to look like there is more than one set of objects rotating simultaneously for a period of time.

    Tested on OSX and iPhone and the problem persists. I don’t have access to a PC this weekend…if someone is running a PC..let me know what you get as a result.

    Attachments:
    You must be logged in to view attached files.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #66399
    kdv
    Participant

    Local and world coordinates seem to be switched in the puzzle

    This puzzle never works in local coordinates. Use that special puzzle to get what you want.
    https://v3d.net/n9p

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    #66400
    xeon
    Customer

    I also used the “Change” puzzle and it does rotate correctly….But speed is accelerated and not constant.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #66401
    kdv
    Participant

    But speed is accelerated and not constant.

    Do not use updated value puzzle. Use some constant value for constant rotation.

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    #66403
    xeon
    Customer

    that works….. thank you.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #66404
    kdv
    Participant

    Framerate independent rotation speed

    Note that ‘repeat’ value means additional loops to the first loop.

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    #67376
    kdv
    Participant

    deleted

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

Viewing 7 posts - 1 through 7 (of 7 total)
  • You must be logged in to reply to this topic.