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Replace Scene

Home Forums General Questions Replace Scene

Viewing 13 posts - 1 through 13 (of 13 total)
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  • #74367
    PhotonCraft
    Customer

    Hi..
    I tried make kind of scene which made with studio and changing products only.
    Studio should be remain always and as I click indivisual product button,
    unload existed product and load selected product.
    I tried unload scene puzzle but it unload studio too.

    Simply to say, Is there are way to
    Replace scene (products) Except specific scene (Studio)
    by one click.

    Any suggestion for this progress, would be thanks.

    #74368
    kdv
    Participant

    I tried unload scene puzzle but it unload studio too.

    Look through those puzzles with a little more attention. They can do what you need. Pay attention to the append scene puzzle…

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #74369
    PhotonCraft
    Customer

    I tried unload scene puzzle but it unload studio too.

    Look through those puzzles with a little more attention. They can do what you need. Pay attention to the append scene puzzle…

    thanks reply
    append puzzle didn’t unload existed prduct scene.
    I need to unload existed products manually.
    but my need is replace automatically. Please let me know what I miss.

    #74370
    kdv
    Participant

    append puzzle didn’t unload existed prduct scene.

    Should it? :scratch:

    I need to unload existed products manually.

    First, you need to create one main scene, Studio. Just a camera and lighting. Second, you should create several separate scenes containing your products. No cameras, no lights, just products. Then use append scene to load your product into the main scene and unload scene to remove products. Just look through the puzzles in that demo more carefully…

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #74394
    PhotonCraft
    Customer

    append puzzle didn’t unload existed prduct scene.

    Should it? :scratch:

    I need to unload existed products manually.

    First, you need to create one main scene, Studio. Just a camera and lighting. Second, you should create several separate scenes containing your products. No cameras, no lights, just products. Then use append scene to load your product into the main scene and unload scene to remove products. Just look through the puzzles in that demo more carefully…

    I did separated with Studio and products. but append scene puzzle have no option for unload automatically. My goal is just one click and replace product. not click unload button.

    #74395
    kdv
    Participant

    but append scene puzzle have no option for unload automatically. My goal is just one click and replace product. not click unload button.

    What’s the problem to use unload scene right before append scene? :scratch:

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #74399
    PhotonCraft
    Customer

    but append scene puzzle have no option for unload automatically. My goal is just one click and replace product. not click unload button.

    What’s the problem to use unload scene right before append scene? :scratch:

    It’s not problem with little amount. but if the products amounts are 50, then I need to 50 unload puzzles for each buttons.

    And if user click same button occasionally multiple times, current product loaded as user click button. to solve this, I need make variable for each products too.

    sorry if there a better way that I didn’t know, please let me know.

    So, I asked is there are way to one click andwith protect special scene (ex, Studio) and unload all and load a selected product way.
    If not possible currently, how about add option for unload puzzle like “except”000.gltf” in the future version.

    #74400
    kdv
    Participant

    but if the products amounts are 50, then I need to 50 unload puzzles for each buttons.

    Nope, there is no need to do this way. Logic and variables can do the magic :yes: But you don’t want to think :unsure:

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #74405
    PhotonCraft
    Customer

    but if the products amounts are 50, then I need to 50 unload puzzles for each buttons.

    Nope, there is no need to do this way. Logic and variables can do the magic :yes: But you don’t want to think :unsure:

    It looks beyond of my current knowledge of puzzles.
    thanks I’ll try

    #74406
    kdv
    Participant

    Three variables and a couple of logical conditions are beyond your knowledge? Then you’d better hire someone. You will face a lot of troubles…

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #74407
    PhotonCraft
    Customer

    A couple of logical conditions is beyond your knowledge? Then you’d better hire someone. You will face a lot of troubles…

    I don’t know of all puzzle;s usage yet. and tried to use all combination way from my knowledge.
    Also still learning puzzles continuelry. I’m not programmer but just 3d contents creator.

    #74658
    Marko
    Customer

    but if the products amounts are 50, then I need to 50 unload puzzles for each buttons.

    Nope, there is no need to do this way. Logic and variables can do the magic :yes: But you don’t want to think :unsure:

    This helps, but how to add elements that have animation in them to “append”? I have an element that, when clicked, starts an animation (the lower part of the attach photo).

    btw: Is there any other solution for reading the scene? I have the problem that the scenes do not want to be read “always”, as if the memory does not allow it. Sometimes an same model opens and sometimes the loading reaches 40-50% and stays like that. I used the standard “load scene” reading as shown in the upper part of the image. I have 12 products so far and now the reading problems have started.

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    #74834
    Marko
    Customer

    This helps, but how to add elements that have animation in them to “append”? I have an element that, when clicked, starts an animation (the lower part of the attach photo).

    btw: Is there any other solution for reading the scene? I have the problem that the scenes do not want to be read “always”, as if the memory does not allow it. Sometimes an same model opens and sometimes the loading reaches 40-50% and stays like that. I used the standard “load scene” reading as shown in the upper part of the image. I have 12 products so far and now the reading problems have started.

    No one helped, but I found a solution. I solved the first problem by putting a “Time” indicator.

    The second problem occurred because I had activated several of the same “iframes” in each div (which were not displayed), and there should be one iframe at our disposal. So everything works now.

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