Question about texture budgets

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This topic contains 10 replies, has 4 voices, and was last updated by Yuri Kovelenov Yuri Kovelenov 2 months, 1 week ago.

Viewing 11 posts - 1 through 11 (of 11 total)
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  • #12620
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    papibeast
    Newbie

    Hi, been trying the free version of Verge and been loving it,
    will purchase a plan really soon.

    I have a project I want to work on using Verge but requires a ton amount of textures( mostly diffuse) lets say around 100.
    Is this possible?

    bonus question, when creating something with Verge , is it possible to have an offline version working? lets say you don’t have connection to internet.

    Thanks!

    #12634

    I have a project I want to work on using Verge but requires a ton amount of textures( mostly diffuse) lets say around 100.
    Is this possible?

    Verge3D can handle such amount of texture, but better to optimize scene and dynamicaly load textures when they needed or combine then into texture atlas.

    Co-founder and lead graphics specialist at Soft8Soft.

    #12678
    Avatar
    papibeast
    Newbie

    Thanks for the reply Mikhail,
    can you explain a bit what dynamically loading textures entitles? ( how it works)

    and also , can a verge 3d application work offline?

    Thanks

    #12688

    Thanks for the reply Mikhail,
    can you explain a bit what dynamically loading textures entitles? ( how it works)

    I mean for example if you have several textures that you don’t need to be loaded at the scene at the same time you can load them only when they needed. If you look at the Scooter example in our gallery the seat textures loading only when you change color of the seat but not all at the same time at the start of the aplication.

    and also , can a verge 3d application work offline?

    I will ask my colleagues to answer this question.

    Co-founder and lead graphics specialist at Soft8Soft.

    #12692
    Yuri Kovelenov
    Yuri Kovelenov
    Developer

    can a verge 3d application work offline?

    Please check out the FAQ where similar questions were covered.

    Founder & CEO at Soft8Soft
    LinkedIn | FB | Twitter | VK | 新浪微博

    #12703
    Avatar
    papibeast
    Newbie

    Hi Yuri,
    I checked the FAQ , couldn’t find the answer…

    #12704
    Avatar
    papibeast
    Newbie

    Thanks Mikhail,

    In my case i always need to seap out materials for other ones.So will never have more then 6 textures on screen at once but want to give custimzation option up to 100. What is the best way or puzzles to go about this?
    Will it work automatically or do I need to set it up a certain way?

    #12762
    Yuri Kovelenov
    Yuri Kovelenov
    Developer

    when creating something with Verge , is it possible to have an offline version working? lets say you don’t have connection to internet.

    Short answer is you can, but you need a local web server or some converter to make a native executable. That was explained by the FAQ link I gave you ;-)

    Founder & CEO at Soft8Soft
    LinkedIn | FB | Twitter | VK | 新浪微博

    #12781
    Avatar
    jem
    Licensee

    Assuming that the difference between your 100 materials is the diffuse color or texture, you can use one material and use puzzles to change the diffuse texture on-the-fly. There is a puzzle block called “replace texture” in the materials category.

    This solution scales very well. You do not need a new material for every choice, you just need another jpg or png file.

    #12795
    Avatar
    papibeast
    Newbie

    Hey thanks for tge reply! Although most can be only diffuse switches some rewuire normal map as well…

    #12808
    Yuri Kovelenov
    Yuri Kovelenov
    Developer

    some rewuire normal map as well…

    replace texture puzzle can handle normal maps too

    Founder & CEO at Soft8Soft
    LinkedIn | FB | Twitter | VK | 新浪微博

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