Loading an image into the browser, also a big one, is done relatively fast. Video files are huge, but they get downloaded progressively via streaming. So, usually no preloading bar is required to view content on a website.
Question: is a progressive download and scene setup possible in WebGL/with Verge3D?
Proposal: 1. loading the floor and and a light, 2., 3., 4….: bit by bit all models of the scene will be loaded an visible.
Combined with info-overlays (divs with content), which are displayed during each loading step the loading procedure would be almost invisible.
Is this generally possible with WebGL and is there a workflow with Verge3D?