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Programatticaly Variable Creation

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  • #32235

    i think a long time ago i asked about this.
    is there any way to create new variables programmatically on the fly in verge3d/javascript?
    i remember researching and there was a lot of talk about “eval” and how it’s a no-no because it may cause problems with some browser things.

    say for instance the app needs new cloned objects and thus new variables to refer to them.

    i guess an option would be to have tons of blank unused variables pre-made waiting for clones to take their space…



    you might consider saving your army of clones into a list and access them through indices.

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    …if the clone list will change materials each in several possible ways… how may we identify which in the list was the clone with the new material ?

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