We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

Parsing Error

Home Forums Bug Reports and Feature Requests Parsing Error

Viewing 5 posts - 1 through 5 (of 5 total)
  • Author
    Posts
  • #69241
    xeon
    Customer

    Hi there…keep running into
    Error: V3.d.GLTFLoader: Unable to parse model
    at Object.onload(V3d.js:(1252055)
    at V3d.js:1:997904

    OSX 14.2
    Blender 3.6.5
    V3D. 4.5.1

    Doesn’t appear to matter what model…it can happen with the default cube.

    Exporting the GLTF will save without errors but when loading/refreshing the HTML page linked from the App Manager…this will happen 50% of the time.
    The only way to solve it is to resave it again and 90% of the time the second save will allow the it to work. Once in a while you have to do it three times.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #69251

    off top of my head… are you using some web server other than App Manager’s to load the Verge3D app?

    Chief 3D Verger | LinkedIn | Twitter

    #69252
    xeon
    Customer

    No. Same way as always through app manager

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #69254
    kdv
    Participant

    What if you replace v3d.js in the app’s folder with 4.4.0? Any changes?

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    #69276
    xeon
    Customer

    replacing with 4.4.0 seemed to resolve the issue.
    I have since re-downlaoded 4.5.1 and replaced the v3d file from the new build and all seems well at the moment.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

Viewing 5 posts - 1 through 5 (of 5 total)
  • You must be logged in to reply to this topic.