Thanks for the test file and screenshots! We’ve checked your issue and it appears you’re using line splines for some of your objects which are not supported in Verge3D yet. I’m going to add this task to our TODO list, meanwhile, you need to convert these lines to polygonal meshes.
Greetings to all. I encounter a problem on the visual side, from certain angles I see a face of the wall and vice versa. In short, the wall of my stand is empty inside and I can’t solve this problem. Can anyone help me with tips?