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MoCap & Verge

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  • #18124
    Crunch
    Customer

    I am totally new to character rigging animations in Blender, but really hoping they can translate with Verge3d. Any thoughts?

    Here is an older (much has changed with blender and the MakeHuman app since the video aired in 2016) that Remington Creative did.

    Mocap suits are getting much more affordable to record your own movements.. the idea of connecting that data to a character rig in blender then unleashing it in browser with Verge has me spinning.

    What is the current feasibility of this becoming a reality with Verge?

    #18127

    We used MakeHuman a lot in our previous project and it must work well in this engine too. The only thing you need to fix after you import the model into blender it’s an amount of bones per vertex. You need to clead or redo a skinning so you will have no more than 4 bone weight per vertex.

    Co-founder and lead graphics specialist at Soft8Soft.

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