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Meta quest 1/2 & quest pro

Home Forums General Questions Meta quest 1/2 & quest pro

Viewing 15 posts - 1 through 15 (of 15 total)
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  • #68958
    visualizer
    Customer

    Hi
    Is there any special settings or procedure to publish the VR content through verge 4.5 for Oculus quest series ?
    Can anyone elaborate what & how ?
    In search I just found one article it nothing else. see image

    • This topic was modified 2 months, 2 weeks ago by visualizer.
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    #68961
    kdv
    Participant

    No special procedures. Just publish as usual.

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    #69000
    visualizer
    Customer

    Ok.
    perhaps as you said this is applicable when Quest is connected to typical system running windows/mac & the required content is on that system ready.

    But when we need to copy something to direct Quest memory then what?
    Is it as simple as transfer files to Quest & run? or it needs some preparation?

    #69001
    kdv
    Participant

    Verge3D creates content for web browsers. Quest 1/2/3/Pro have a browser and are able to open that content. What else do you need! :scratch:

    But when we need to copy something to direct Quest memory then what?

    SideQuest will help you. But you’ll have to get a developer status.

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    #69024
    visualizer
    Customer

    I mean my question is… can I copy the whole set of vrege 3d published files to Quest and run them directly from headset?

    Example – I tried to copy all files from the “Virtual Reality Example” to Quest3 and tried to run the virtual_reality.html file. It natively doesn’t recognize or run it.

    Thats my question. Do we have to create an android app? or apk to run on Quest directly?

    I heard about SideQuest ..didnt try it yet. Will it be of any help here?

    • This reply was modified 2 months, 2 weeks ago by visualizer.
    #69025
    kdv
    Participant

    can I copy the whole set of vrege 3d published files to Quest and run them directly from headset?

    No.

    Do we have to create an android app?

    Most likely it won’t work.

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    #69027
    visualizer
    Customer

    Referring to youtube videos it looks like it has an Android OS. So I guess .apks after installation might work. Didnt check.

    So mainly I have to have all vege published files on PC system and then access from there only? ( by Questlinking on WiFi)?

    #69029
    kdv
    Participant

    You just need to upload your app as usual to some hosting. VR works via HTTPS only.

    So I guess .apks after installation might work.

    Maybe. And maybe not. Quest is not an Android phone.

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    #69074
    visualizer
    Customer

    Hmmm Yes.
    Trying various things on Quest 3 .
    What I noticed is meta Quest browser perhaps needs to be competent.
    Trying to see if Chrom or Opera sideloaded can give better performance.

    #69075
    kdv
    Participant

    Trying to see if Chrome

    It will ask to install Google VR-services and will succsessully crash trying to do it :unsure:

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    #69076
    visualizer
    Customer

    Haha.. really?
    you so sure about crashing?

    • This reply was modified 2 months, 1 week ago by visualizer.
    #69078
    kdv
    Participant

    Mine crashed 3 time of 3. Tested on Chrome 115. Chrome 120 doesn’t crash and shows the picture used in VR glasses for phones. Meta Quest is not an Android phone.

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    #69198
    visualizer
    Customer

    Even my google services crashed as expected…lol
    I uninstalled chrome and workign with Opera & Metabrowser.

    #69199
    kdv
    Participant

    I uninstalled chrome

    The Meta browser is a Chromium-based browser. Practically it’s nearly the Google Chrome 118.

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    #69200
    visualizer
    Customer

    Yeah I checked it inits description. Wondering how come foofleplay is not working well on Quest 3…even thought Metabrowser is based on chrome.

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