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Tagged: Material
- This topic has 11 replies, 3 voices, and was last updated 5 years ago by
Alexander Kovelenov.
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AuthorPosts
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2020-03-05 at 4:10 pm #24369
gurifrisqui
ParticipantHello, I’m testing Verge3D for max since a while ago, to see if it is interesting for our workflow. But there is a problem with materials in my tests. Very often, standard materials with maps appears black, and if I use a Physical Material with a diffuse map and a bump map with different tiling, it doesn’t recognize the correct size of the bump. I have just made the same test with 3.0 but it’s still the same. Is there any solution? Thank you very much
2020-03-06 at 6:05 am #24388
Mikhail LuzyaninStaffCan you prepear some examples with this issues and attach them here with maps.
Co-founder and lead graphics specialist at Soft8Soft.
2020-03-06 at 10:37 am #24397gurifrisqui
ParticipantHere you have. You will see that the bump doesn’t coincide with the diffuse and reflection tiling.
2020-03-06 at 10:57 am #24399
Mikhail LuzyaninStaffSeems they not attached, better to put them on any file sharing service and leave here a link.
Co-founder and lead graphics specialist at Soft8Soft.
2020-03-06 at 12:12 pm #24401gurifrisqui
Participant2020-03-06 at 12:13 pm #24402gurifrisqui
Participantit seems that attaching non image files doesn’t work
2020-03-06 at 12:30 pm #24405
Mikhail LuzyaninStaffWhat a material do you use for that “black” shader. Seems that it’s created with not a standart renderer.
Attachments:
Co-founder and lead graphics specialist at Soft8Soft.
2020-03-06 at 12:57 pm #24410gurifrisqui
Participantwhere is that node? I can’t detect that material in the scene, it isn’t applied to any object, is it?
2020-03-06 at 2:25 pm #24423
Mikhail LuzyaninStaffwhere is that node? I can’t detect that material in the scene, it isn’t applied to any object, is it?
It’s applied to the object under the water. About tiling and bump, it’s not supported yet to tile additional bump map, try to use normal map instead.
Attachments:
Co-founder and lead graphics specialist at Soft8Soft.
2020-03-09 at 2:48 pm #24517gurifrisqui
ParticipantOK, then We’ll try with normal map, but it would be very useful in future releases support for bump tiling.
The material under the water has a white VrayMaterial, which is unsupported.
Thanks for your fast attention!2020-03-10 at 5:58 am #24528
Mikhail LuzyaninStaffOK, then We’ll try with normal map, but it would be very useful in future releases support for bump tiling.
We added it’s in our TODO list.
Co-founder and lead graphics specialist at Soft8Soft.
2020-10-21 at 3:15 pm #34467
Alexander KovelenovStaff -
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