Tagged: material textures
- 2020-05-20 at 1:21 pm #27810
I can’t figure out why this brushed metal material isn’t showing up in browser. Do I need to UV unwrap my model and apply a texture that way?
Attachments:You must be logged in to view attached files.2020-05-20 at 1:46 pm #27812
Must work fine. Can you share a blend file?
Co-founder and lead graphics specialist at Soft8Soft. Blender only and forever!2020-05-20 at 2:04 pm #27813
How should I share it? Max file upload is 4mb2020-05-20 at 2:21 pm #27816
Zip it and upload to any file saring service like Deposit Files or any other then post link here.
Co-founder and lead graphics specialist at Soft8Soft. Blender only and forever!2020-05-20 at 2:27 pm #278172020-05-20 at 3:37 pm #27824marshallusLicensee
wow, so many faces, i tried to help, but muy computer couldn’t handle your mesh.
Can you try on a low poly version ?2020-05-20 at 3:48 pm #27826
The wheel was made in solidworks, sent to keyshot as an stl, and exported as an obj from keyshot. Meshlab doesn’t seem to handle it well, are there other better remeshing options? UVs work fine but the material I made won’t show.2020-05-20 at 6:51 pm #27831
Is uv mapping a requirement to get materials to function correctly?2020-05-21 at 6:58 am #27832
No, you need to remove gLTF 2.0 compatible mode from the material.
And offcource you need to optimize the mesh, we recomend to stop under 300k-500k polygons per scene. This will be very slow in redering. You can try to Use Solidworks + Autodesk Alias Surface or Rhinoceros combination on export to optimize amount of polygons, they have good tesselators with some possibilities to tweak what you will get after it.
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Co-founder and lead graphics specialist at Soft8Soft. Blender only and forever!2020-05-21 at 3:18 pm #27850
Working great now. Thank you!
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