We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

Material flickering

Home Forums Graphics / 3ds Max Material flickering

Viewing 2 posts - 1 through 2 (of 2 total)
  • Author
  • #67583

    Hi. I’m in the process of creating a configurator and testing Verge3d. I have a problem with Multi/Sub Object Material. I assigned the material to id1 and id2. Id1 is the color that changes and id2 is constant. However, when the camera goes into the garage, id1 appears to penetrate id2. Flickering effect of some sort. Do you know how to fix that. When you pan close enough effect disapears. I’m attaching a link ;) “Type of painting” dropdown. Effect take place with structural plaster



    You’ll have to revise you model and remove unneeded surfaces.

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

Viewing 2 posts - 1 through 2 (of 2 total)
  • You must be logged in to reply to this topic.