- This topic has 39 replies, 2 voices, and was last updated 1 year, 7 months ago by  c4cc. c4cc.
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2024-03-15 at 5:04 pm #71624kdv ParticipantOnce again: you are trying to read WRONG keys! “BattleStats” is not a key, it’s a value of the “i-Enemy” key. Man, read more about lists (arrays), dictionaries and especially about loops and local variables used inside loops. You just don’t understand what you are doing. It mostly looks like a set of random puzzles… Puzzles and JS coding. Fast and expensive. If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all. 2024-03-15 at 5:56 pm #71625 c4ccCustomer c4ccCustomerMan, read more about lists (arrays), dictionaries and especially about loops and local variables used inside loops. You just don’t understand what you are doing. It mostly looks like a set of randomly taken puzzles… Believe me, for these puzzles I’ve tried to look it up many times, but the examples given weren’t enough. Will it help if I studied the Javascript for lists, dicts, loops and local variables inside loops? FPS trialproduct 20.9.25 https://postimg.cc/gallery/LMM5vkQ/af43346e 2024-03-15 at 6:04 pm #71626kdv ParticipantYes, it will help. Actually, all puzzles are just visualized JS functions. Puzzles and JS coding. Fast and expensive. If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all. 2024-03-18 at 9:51 am #71679 c4ccCustomer c4ccCustomerNow I’m trying to parent an explosion to each clone that only shows when touched, yet only the original explosion is triggered. Should I unparent the original explosion, clone it in a list and then assign them to a dict in a loop the same way we did to the clones? If so, how to assign individual clone explosions to clone enemy which only shows when touched? FPS trialproduct 20.9.25 https://postimg.cc/gallery/LMM5vkQ/af43346e 2024-03-19 at 9:12 am #71753 c4ccCustomer c4ccCustomerI tried to clone the original explosion, and “list” the clones and then parent each clone explosion to each enemy clone. Yet it doesn’t work? Updates to my initial puzzles: How do I parent individual clone explosion to individual clone enemies, then make clone explosions only show when the enemy comes into contact with player? FPS trialproduct 20.9.25 https://postimg.cc/gallery/LMM5vkQ/af43346e 2024-03-21 at 3:48 am #71853 c4ccCustomer2024-03-22 at 3:06 am #71891 c4ccCustomer2024-03-22 at 3:06 am #71891 c4ccCustomer2024-03-22 at 3:08 am #71892 c4ccCustomer2024-03-22 at 3:08 am #71892 c4ccCustomer2024-03-22 at 10:57 am #71899 c4ccCustomer2024-03-22 at 10:57 am #71899kdv ParticipantPuzzles and JS coding. Fast and expensive. If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all. 2024-03-25 at 7:53 am #71927 c4ccCustomer c4ccCustomerSorry for the late reply, I was fucking busy. This works, thanks for your answer.   FPS trialproduct 20.9.25 https://postimg.cc/gallery/LMM5vkQ/af43346e 
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