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How to bake multiple emission shaders/material nodes into 1 texture?

Home Forums Graphics / Blender How to bake multiple emission shaders/material nodes into 1 texture?

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    c4cc
    Participant

    My file with emission shaders keyframed at 7

    Though I followed this tutorial, my texture either ended up all black, or with the texture shape black like this
    shotchargeco

    How do I bake multiple emission with keyframes into a texture?

    • This topic was modified 6 days, 3 hours ago by c4cc.
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