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Viewing 11 posts - 1 through 11 (of 11 total)
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  • #32124
    g_hug
    Customer

    Is it possible to share verge3d apps on github pages as a free way to self host projects?

    I know github pages uses markdown/jekyll/static websites etc but I am thinking perhaps there is a way to upload the verge3d folder and have a custom domain github page show it?

    I am thinking of a homepage which shows a simple verge3d app (ideally in full screen) where clickable objects open tabs to other pages…operating something like this: https://demomovingimage.net/

    Any suggestions would be appreciated!

    #32128

    Sure, Verge3D apps are just static files that you are free to serve from Github pages.

    Chief 3D Verger | LinkedIn | Twitter

    #32143
    GLiFTeK
    Customer

    What are the rules for using git hub pages? Do they allow anything just as long as it isn’t soliciting anything commercial?

    #32264
    g_hug
    Customer

    Thank you for the response!

    I appreciate this is outside of the normal parameters, but are you able to v briefly outline the process for serving a verge3d app through github pages? I am struggling with how to launch the verge3d files from the repository I have a github pages site pointing to. I’ve been researching but haven’t managed to find the answer yet :scratch:

    I’d be grateful for any pointers.

    Re: guidelines for using github pages I’m not sure…this would be serving as a portfolio of sorts so definitely not commercial!

    #32269

    Hi,

    did you follow this guide? https://pages.github.com/

    May be it requires to have index.html file in the root so make sure you have one.

    Chief 3D Verger | LinkedIn | Twitter

    #32377
    g_hug
    Customer

    Hi Yuri,

    Thank you for the reply. After some trial and error I was able to get it to work. An initial github pages site does need an index.html file you’re right, and getting Verge3D apps to be hosted correctly is a matter of how they are uploaded via git. Git LFS may be needed depending on file sizes in the V3d project.

    I am having trouble with one app, however. Although showing fine in sneakpeek & when hosted on the Verge3D network, when hosted separately object materials are not displaying correctly.

    I’m confused why this is the case, any help would be massively appreciated.

    #32379

    That’s strange. Looks like the textures are loaded as tiny reference files around 130 bytes each. Can you provide the link to your Github repo?

    Chief 3D Verger | LinkedIn | Twitter

    #32380

    Also your app is too big in file size (131 Mb), consisting mostly of big textures. You should definitely optimize it! See this vid for example: https://www.youtube.com/watch?v=yYOyUwRveAU

    Chief 3D Verger | LinkedIn | Twitter

    #32385
    g_hug
    Customer

    You’re right – I’ll definitely optimise! I didn’t for this as it is just a test and I was trying to figure out the uploading for github pages. The repo and folder in question:

    You’re right, I hadn’t realised the images were loading this way. Perhaps it is to do with git lfs? :unsure:

    #32386
    g_hug
    Customer

    reducing all of the texture images to below 1mb and disabling gif lfs for .jpg files seems to have done the trick.

    Thanks!

    #32394

    awesome! :good:

    Chief 3D Verger | LinkedIn | Twitter

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