Now that UDIMs are fully supported in Blender 2.82, is this something that would benefit the Verge3D workflow or end deliverable?
I am not entirely sure of all the uses or advantages for UDIMs at this point. I know it allows for multiple areas of mesh to have different resolutions for specific areas/parts of mesh, etc. Would it possibly allow dynamic changing of image map resolution based on camera distance?
It would be nice to see more tutorials on how to use multi-resolution mesh, and other scene optimizations that make Verge3D scenes perform at their best.