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Export to gltf

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  • #58793
    junglist
    Participant

    Hello everyone,

    I was wondering, is it possible to export (download) your altered object with texture materials?

    I’ve used puzzle to download>export_to_gltf puzzle, but I get only white material in object after I open it in 3D Viewer.

    Does anyone know how to fix it, or can explain me what I’m doing wrong.

    Thank you.

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    #58795

    All materials must be gltf2.0-compatible to export them to gltf from app. Look at this part of doc.

    Co-founder and lead graphics specialist at Soft8Soft.

    #58796
    kdv
    Participant

    must be gltf2.0-compatible

    please, make them really glTF 2.0 compatible in your add-on exporter ))) they don’t even support tiling and AO…

    #58798

    Unfortunally tiling not supportedm but AO must work. It works fine inur GLTF compat scenes.

    Co-founder and lead graphics specialist at Soft8Soft.

    #58800
    kdv
    Participant
    Python: Traceback (most recent call last):
      File "...\Blender\2.92\scripts\addons\verge3d\gltf2_get.py", line 123, in getTextureIndexNode
        if isinstance(fromNode, bpy.types.ShaderNodeSeparateColor):
    AttributeError: 'RNA_Types' object has no attribute 'ShaderNodeSeparateColor'
    
    location: F:\Programs\Blender\2.92\scripts\modules\bpy\ops.py:132
    
    location: <unknown location>:-1

    Smth wrong with the exporter. It cannot export the farmer from the AR demo and models from the load/unload demo (with gltf 2.0 compatible materials). Even the newly dowloaded blue helmet from PBR demo is not exported. The same error.

    gltf2_get.py 4.2.0 pre1 works fine. And yes, AO is supported ))) but emissiveIntensity isn’t. It’s exported as 1.

    #58801

    Hi, it appears to be a compatibility issue with older Blenders. Please update to recent Blender v3.3 to check if if works fine. Meanwhile we’re going to make this issue a priority task.

    Verge3D’s Tech Chief
    FB | Twitter | VK

    #58802
    kdv
    Participant

    Nope, I’ve just replaced with gltf2_get.py from 420pre1 and now it’s OK. Win7 doesn’t support Blender 2.93+ )))

    #58803

    I see! Fixing it now :)

    Verge3D’s Tech Chief
    FB | Twitter | VK

    #58804
    junglist
    Participant

    Thank you, with newer Version seems to work :good:

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