I would like to know why I have a difference between my rendering in 3dsmax and verge3d. I have a good result in 3dsmax but completely different in verge. is it possible to recover the camera parameters so that it is identical?
i do 3ds max render with ART render and a sun positionner.
Ideally you can never expect real time renderer to perform as equal as production renderer. 3DS Max ART is pretty good, however V3d also gives fairly good results!
But seeing your reference it looks there is some basic lighting problem.
Did you setup environment HDRI lighting proper?