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Custom Normals.

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Viewing 8 posts - 1 through 8 (of 8 total)
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  • #16053
    Philip Fong
    Customer

    I remember reading an update that model can have custom Normals, how to enable it? I use Normal transfer to smooth out surface but does not work in Verge.

    #16063

    I remember reading an update that model can have custom Normals, how to enable it?

    You need to enable Autosmooth checkbox on the model and be sure that all faces has no more than 4 sides.

    Co-founder and lead graphics specialist at Soft8Soft.

    #16141
    Philip Fong
    Customer

    Thanks, I use MeshMachine addon that produce very smooth in EEVEE & Cycles but Verge not so good.

    #16144

    I use MeshMachine addon that produce very smooth in EEVEE & Cycles but Verge not so good.

    They can use specific techniques that are not supported, like bevel Node and n-gons.

    Co-founder and lead graphics specialist at Soft8Soft.

    #16146
    Philip Fong
    Customer

    The only way to use the MeshMachine addon is prepare the polygon mesh first otherwise very tedious to edit after Boolean merge.

    #16148

    The only way to use the MeshMachine addon is prepare the polygon mesh first otherwise very tedious to edit after Boolean merge.

    If you prepear a simple example with not working mesh we can try to find what kind of feate not working and may be can solve it or point you wich of them to remove or convert somehow.

    Co-founder and lead graphics specialist at Soft8Soft.

    #16152
    Philip Fong
    Customer

    Here is an example, the surrounding polygons of any Boolean must reconstruct to match.

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    #16155

    Here is an example, the surrounding polygons of any Boolean must reconstruct to match

    Yes, the problem because of a lot of n-gons, that are not supported. Without them this will not work. Or you need to cnvert n-gons to polygons or tryangles before you transfer normals. Please, place a request to suport n-gons in Bug Reports and Feature Requests forum to mention this problem separately.

    Co-founder and lead graphics specialist at Soft8Soft.

Viewing 8 posts - 1 through 8 (of 8 total)
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