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CubeReflectionProbe issue with MeshStandardMaterial

Home Forums Bug Reports and Feature Requests CubeReflectionProbe issue with MeshStandardMaterial

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  • #57401
    kdv
    Participant

    If the reflective plane has glTF 2.0 compatible material the reflection is inverted


    MeshStandardMaterial. Wrong. It’s the neighbor room.


    MeshNodeMaterial. Correct.

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    #57426

    Hi, it appears to be shader-crashing, we’ll take a look.

    Soft8Soft Tech Chief
    X | FB | LinkedIn

    #57428

    Reproducing this issue, going to fix it in the upcoming Verge3D release.

    Soft8Soft Tech Chief
    X | FB | LinkedIn

    #57441
    kdv
    Participant

    PlaneReflectionProbe also can’t work with MeshStandardMaterials in the scene. It crashes with multiple errors.

    And v3d addon ignores disabled Custom parallax option in Blender. This creates unwanted artefacts on walls and floor.

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    #58430
    kdv
    Participant

    PlaneReflectionProbes works really bad when the post-processing is disabled (AA Auto). Terrible lags and freezes. No lags with MSAA16, but low FPS on middle-end mobile devices. CubeReflectionProbes are created and updated too long. The scene loads in 6 sec without them and in 18 sec with probes. The same scene, exported with MeshStandardMaterials via Bleder built-in plugin loads in 4 sec completelely with two cube reflection probes created and updated. MeshNodeMaterials are too slow and heavy to load…

    p.s. some issues with CubeReflectionProbe )))

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

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