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Countdown/ count down timer

Home Forums Puzzles Countdown/ count down timer

Viewing 5 posts - 1 through 5 (of 5 total)
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  • #14905
    k0k4
    Customer

    Hi there,

    Is there any solution to add countdown together with “my_app.html” assembled in new final html page. and then through puzzles enable countdown to start after clicking on something,until then time is just “freezed” on the top of page.

    Thank you

    #14906
    k0k4
    Customer

    Or what I did: I made 1 jpg of “freezed timer” and one gif counting. then made div’s, possition through css and, in puzzle editor, on start I put hidden giff,and show jpg.

    Then I want when user click on something, the giff that is counting is shown,but loaded in that moment and starting from right time. In my case, it is just showing ,but loaded in start of the app, and time is already half gone..
    Is there any way to “load” or “activate” that giff in the moment user click on something in scene?

    Thank you

    #14908

    Hi,

    Is there any way to “load” or “activate” that giff in the moment user click on something in scene?

    yes, you can use an HTML event puzzle coupled with a document puzzle to capture user clicks

    Chief 3D Verger | LinkedIn | Twitter

    #14914
    k0k4
    Customer

    Yuri, thank you for fast resposnse.
    Im not sure how to load and show gif/image in posisiton I previosuly decide in html file, once after my scene is loaded?

    #14936

    you can hide your image in the HTML with the CSS rule visibility:hidden and reveal the element it using set style puzzle

    Chief 3D Verger | LinkedIn | Twitter

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