Any ideas of exporting a circular object made of segments and made circular using a circle modifier in order to follow a bezier circle? From my research I see that I can only apply the modifier so modifying the bezier circle will not change the diameter of the object. Am I missing anything? Thank you!
Unfortunally there’s no proper way to do this without programming, for now you can only bake (apply) modifiers on export to the engine, but you can use another way to do the same for exaple with shader mask (alpha clip mask for alpha shanell) that will move throu the object and hide some parts of the object.
Co-founder and lead graphics specialist at Soft8Soft.