Home › Forums › General Questions › Can we have a JS error if the gltf does not match visual_logic.js
Is it possible to do a check between the visual_logic.js file and its expected gltf file at run time to avoid trying to run an updated script on an old gltf that does not have objects expected in it?
Or at least throw console errors if selectors/clips are null when trying to perform operations.
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We intentionally suppress any errors from Puzzles making them ignored silently if anything is wrong. You however can check values using logic puzzles.
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Ok, maybe a [debug = true] puzzle during development could be considered.
We’ll think about it. Thanks for pointing this out!
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