Home › Forums › General Questions › Can illumination effect work in V3D
- This topic has 9 replies, 3 voices, and was last updated 5 years, 3 months ago by
GLiFTeK.
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2020-08-15 at 12:44 pm #31587
visualizerCustomerHey
Is it possible to have illumination effect in verge 3d?
also if I use illumination from blender baked textures/materials will it remain in verge 3d?Any ref link for puzzle setup or example.
Cheers
2020-08-15 at 1:25 pm #31590
Yuri KovelenovStaff2020-08-15 at 5:31 pm #31593
visualizerCustomerAhh sure !
I mean this type of backlit effect. Either name or keyboard etc.
I was looking for this type of effect.
Also in addition to this is this effect possible in V3D directly or it needs to be brought into V3D by texture baking in blender?
In that case does V3D support illumination texture?See attached images
Hope its clear what I m trying to say.
Cheers
2020-08-16 at 1:47 pm #31603
Yuri KovelenovStaff2020-08-16 at 6:36 pm #31621
visualizerCustomerreally?
doable in V3d?2020-08-17 at 4:49 am #31633
Yuri KovelenovStaff2020-08-22 at 6:43 pm #31858
visualizerCustomerI was trying to play but still think illumination & GI are two different issues.
Emission with bloom may satisfy some needs however the vibrancy is not being achieved as expected I believe.
Specially when I need two images side by side one normal and another backlit feel.2020-08-29 at 4:41 pm #32163
visualizerCustomerHey
any words pl?2020-08-30 at 4:28 am #32180
Yuri KovelenovStaff2020-08-31 at 2:27 am #32222
GLiFTeKCustomerYou could make a baked AO map in your 3d package or use verge3d’s post processing effect… an AO, (ambient occlusion) hack where the shadow is the glow, making the shadow color light blue. Bump up the settings high, then use a different texture (yet identical without AO map (won’t work in Verge post effect, only map) so the tops of the keys won’t have the glow.
3d/CG is 80% hacks, workarounds till it works.
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