I’m creating a scene where a Camera has 2 constrains.
1. Follow Path: so it follows a curve.
2. Track To: so the camera is always looking at an empty object which is animated too to make the camera to look at different places.
The camera also has “No Controls” under the Controls in the Verge3D settings.
The objective is for the camera to follow the curve while looking always at the empty object that is moving around, this works pretty well in Blender, but when I test it on Verge3D the camera seems to look at the empty object but is stuck at the origin of the scene, is not following the path at all.
Has someone else experienced this problem? Any ideas on how to fix it?
I’m attaching a video comparison, to the left is what is expected and to the right is what is happening.