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Call out crowd handling in large numbers

Home Forums General Questions Call out crowd handling in large numbers

Viewing 15 posts - 1 through 15 (of 16 total)
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  • #70447
    visualizer
    Customer

    Hi
    As attached in the image one of my small project is having several call outs.
    the puzzle editor every time becomes too huge to handle this quantity of call outs. It is also time consuming to add and remove them. its a tedious task.
    Is there a trick or any easy way to manage this quickly & smoothly?

    The ref2.jpg shows the 1/4th of the call outs I set in puzzle editor. So you can understand how tedious it is.

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    #70450
    xeon
    Customer

    Multiple annotations performance

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #70466
    visualizer
    Customer

    Xeon
    the link you shared shows about heaviness & managing with mesh objects in scene.
    My concern is about automating and simplifying the task.

    #70468
    kdv
    Participant

    Use lists or dictionary, loops and procedures with arguments.

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    #70515
    visualizer
    Customer

    Use lists or dictionary, loops and procedures with arguments.

    Haha ! 6 inches above my head.
    Looks like lot of headache. lol

    #70541
    kdv
    Participant

    Your puzzles are already headache for you. Learn to optimize them. What I see on the screenshot can be reduced to one dictionary, one loop and one small procedure…

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    #70542
    visualizer
    Customer

    I know its already.
    but I dont know how to minimize it, that’s what I meant

    #70544
    xeon
    Customer

    My point in providing the link was soft8sof’ts position on large number of annotations as it relates to performance. Since this represents only 1/4 th of the total you have…you may be required to rethink the UI.

    Solving the puzzles may not solve the fact the user will experience a slow app due to the large amount of annotations.

    However… if you can send a legible image of your puzzle Someone on here will be able to review your work and get you going in a direction to optimize the puzzles.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #70546
    visualizer
    Customer

    Technically it looks difficult or impossible to me, because there are unique steps to be performed per object.

    like create annotation with unique number & id
    then draw a line from specific object to that id

    But still I spent some time playing with this setup… Does that make any sense to anyone of you?
    Can you correct this to work if it is logically ok? just wondering.

    There are four cubes & four empties above them I tried to create this logical structure for generating multiple call outs. Of course it is not working

    • This reply was modified 2 weeks ago by visualizer.
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    #70549
    visualizer
    Customer

    Yes Xeon Agreed !
    So I just sent my little crude workout above.

    #70550
    visualizer
    Customer

    Yeah KDV

    I tried creating variable to see if that helps. check the above setup, if it can work by rectifying any points I might have missed

    #70551
    xeon
    Customer

    I was hoping to see the puzzles of what you had done … the initial image you sent…. in order to create a solution that would work based on what you are already doing but…if the idea is to just dynamically generate annotations from a set of lists….thats okay too

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #70552
    kdv
    Participant

    One more variant

    https://v3d.net/t19

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    #70556
    xeon
    Customer

    Lots of options…to create lists.
    I created a similar solution.

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    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #70640
    visualizer
    Customer

    Yes! looks a different setup approach.

    My setup also should work with some tricks and trial tests I believe. I will try playing around.

    Thanks to you both :good: :-)

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