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Box Mapping

Home Forums Graphics / Blender Box Mapping

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  • #29167
    David Duperron
    Customer

    Hi!
    I would really like to use the Box Mapping to project textures on my meshes without having to UV unwrap them, but I really don’t get it… DO you have an example or some guideline??
    Each time I try, I get unexpected results, either black material, or stretched texture. Attached is an example…
    Thanks for your help!

    david

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    #29169

    I would really like to use the Box Mapping to project textures on my meshes without having to UV unwrap them, but I really don’t get it… DO you have an example or some guideline??

    Look at the Parametric Objects demo materials. They mostly use a box mapping for textures.

    Co-founder and lead graphics specialist at Soft8Soft.

    #29272
    David Duperron
    Customer

    Thanks for your answer! But…
    I’ve had a look, but unless I’m wrong the textures use a “flat” projection… I could not find any with the “box” projection (wood, wall, etc…). From version 2.15 it is said that “We supported all available projection modes”. Can you indicate me which material uses this projection mode?
    Thanks very much!

    David

    #29286

    Material wood in Parametric Objects uses box projection.

    Co-founder and lead graphics specialist at Soft8Soft.

    #29428
    David Duperron
    Customer

    Ok but it looks like a “custom” box mapping where you separate X,Y and Z and then project the same wood texture differently along each of the axis with a “flat” mapping… Am I right? :scratch: There is no direct box mapping as far as I could see!?
    Regards

    David

    #29446

    There’s a custom box mapping but also a Blender box mapping supported. How do you setup your texture, pkease share a screenshot of the material nodes.

    Co-founder and lead graphics specialist at Soft8Soft.

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