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Home Forums WebGL & WebXR Troubleshooting Augmented Reality stock demo not working in AR

Viewing 3 posts - 16 through 18 (of 18 total)
  • Author
    Posts
  • #44771
    sirhc
    Customer

    Hi Yuri & Alex,
    I’ve been looking into this scaling problem,…..

    got ‘something’ working :yahoo: :
    https://cdn.soft8soft.com/AROAJSY2GOEHMOFUVPIOE:95a3606e33/applications/augmented_reality/augmented_reality.html

    The Image Tag Is Required!!!!


    ——————————————————
    Could U guys, take a look(see Attachments) how to replace the “logo-3m-scaled.usdz#allowsContentScaling=0” for the “export to usdz” part,…
    any help is much appreciated!!!!
    Greetz Chris

    • This reply was modified 4 months, 1 week ago by sirhc.
    • This reply was modified 4 months, 1 week ago by sirhc.
    • This reply was modified 4 months, 1 week ago by sirhc.
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    Technical Artwork Specialist@TBL.nl

    #44861
    davidefr
    Participant

    Hi,

    I’ve installed iOS15 in my iPhone and AR farmer demo is still working fine when you open it directly in Safari.
    But if you “add to homescreen” the AR farmer page the AR option is greyed out when you tap “enter AR” button (it worked instead in ios14).
    Any tips to fix it?

    Thanks for your time :)

    • This reply was modified 4 months, 1 week ago by davidefr.
    #48066
    Bert Abbink
    Customer

    Thank you for making USDZ available through the puzzles! Unfortunately by using the ‘export to usdz’ puzzle the movement of my original 3D model/GLTF file is not exported.

    – Is this right that movement is not supported or maybe I am doing something wrong?
    – And if movement is not exported, is it possible to show my own converted .USDZ file when an iOS device is detected? Maybe its possible for you to show the puzzle set-up? (Instead of the https://www.soft8soft.com/wp-content/uploads/2021/09/Screenshot-from-2021-09-10-06-35-08.jpg given).

    Hope you can help me out! Kind regards!

Viewing 3 posts - 16 through 18 (of 18 total)
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