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Anti-aliasing on flying camera

Home Forums Puzzles Anti-aliasing on flying camera

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  • #56218

    I added anti-aliasing to my scene with the “enable/disable rendering” puzzle as suggested in the pocket knife tutorial and it works fine. But now I would like to switch camera controls between Orbit and Flying. Since the flying camera in fact doesn’t move, I guess the “when moved” puzzle doesn’t detect when the camera view changes (when a user looks around the room in the scene). So the rendering puzzle is not being executed for this flying camera. What kind of puzzle combination can I use instead to make it work?

    In the picture below you can see a setup that works perfectly for the orbit camera but doesn’t work for the flying camera.

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    You have two different cameras, but the event listener “when moved” is registered only for one of them. Instead of “active camera” use a list of two cameras for Orbit and Flying controls.


    It worked, thank you very much! :good:

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