When the gltf physical material and reflective plane of 3dmax2023 are used at the same time, some objects will be displayed incompletely or disappear. When the reflective plane is not used, all objects will display normally. In my experiment, this bug only exists when the reflective plane is used for all verge3d with physical material labels, For example, gltf exported from external software will have the same problem when it is imported through append puzzle. This bug exists in versions before 4.2. I hope it can be solved
When the reflection plane is deleted, the display is correct. This problem also occurs when the general gltf is loaded with the append puzzle. I console the material of the scene and find that this problem also occurs when the material type in the scene is physical,
This reply was modified 3 days, 12 hours ago by 方伟 宾.
This reply was modified 2 days, 21 hours ago by 方伟 宾.