Home › Forums › Bug Reports and Feature Requests › Slow Animation Export
- This topic has 11 replies, 2 voices, and was last updated 1 day, 3 hours ago by
Alexander Kovelenov.
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2026-04-16 at 8:11 am #86984
Thomas Fabini
CustomerHi guys, hi Alexander,
I’m hitting a problem with long (gltf) export times in the current project.
Since I’m on a very tight schedule I wanted to ask if you have a suggestion on how to speed up the export process, any clue which might help.I am using Verge3D 4.12 with Blender 4.2 LTS / 4.5 LTS.
The scene I’m using is fairly complex, but not extreme, I had worse.
When adding animations (3 rigs with 700 to 1000 frames actions), export times increase dramatically. Animations are simple: loc, rot, scale, no drivers, constrains etc.The scene without actions assigned to the rigs, exports in matters of seconds.
Adding the actions leads to export times of 12 minutes, seemingly increasing with a longer timeline.Thanks,
Thomas2026-04-16 at 9:01 am #86985
Alexander KovelenovStaff2026-04-16 at 9:12 am #86987Thomas Fabini
CustomerCurrent keyframes cover roughly 1000 for the main rig armature action.
But for the project that’s not even one half of the required animations.
The smaller rig actions are about 700 frames long.2026-04-16 at 9:41 am #86988
Alexander KovelenovStaff2026-04-16 at 9:43 am #86989Thomas Fabini
Customer39 bones for the main rig, 18 for the two smaller ones.
2026-04-16 at 9:46 am #86990
Alexander KovelenovStaff2026-04-16 at 10:35 am #86993Thomas Fabini
CustomerI tried isolating the three rigs into a blank blender file which seems to be enough to reproduce the issue with the extended time needed to export. It took 11 minutes between exporting the textures and writing the .bin / .gltf. Same as with the original project file.
At which e-mail can I send the example file?2026-04-16 at 12:06 pm #86995
Alexander KovelenovStaff2026-04-16 at 12:15 pm #86996Thomas Fabini
CustomerI’m afraid, I’m not even remotely allowed to post anything related to our projects, let alone on a public link.
2026-04-16 at 1:21 pm #86997
Alexander KovelenovStaff2026-04-16 at 2:39 pm #87001Thomas Fabini
CustomerIt might be sometime later on, but not in the schedule we’re currently in.
For now I’ll try and explore all options which might reduce the export time.
Are there maybe options to split the animations used for a rig in smaller segments? (Hoping that having multiple smaller actions might help reduce the export time). But I noted the “assign action” puzzle won’t work for rigs.If nothing else helps, it’s again the way back to 4.9.2. As far as I recall, I had even larger rigs with ~3000 frames which actually worked some time ago without noticeable export times.
Thanks for your help,
Thomas2026-04-17 at 6:22 am #87003
Alexander KovelenovStaffI don’t believe it’s a regression introduced in the recent Verge3D versions, maybe it’s some very rare combination of factors that make the things slow. Can’t say more without seeing the actual scene. Please consider providing MRE when you have time so that we can help you out.
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