Hello there !
Is there anyway to prevent the OcclusionRoughnessMetallic map auto generation ?
I have made one myself with photoshop, and i use a “colorCorrection” to split this bitmap in Occlusion / roughness / metallic, like explained in the manual (red/red/red/alpha, g/g/g/a and b/b/b/a), but when i export the render is not good : roughness is dull, like if it was full white.
So i tried to put grey-8b bitmaps separatelly, but then verge3D exporter creates a ORM map, looking exactly like the one i made myself but with a fancy name (occlusion_roughness_metallic_60985a40610fab44.png)…
So question is : how to :
– or prevent generation of this map and use my grey-8b bitmaps ?
– or generate this ORM bitmap but with a choosen name ?
– use my own ORM bitmap with roughness working ?
See screenshots…
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This topic was modified 2 hours, 50 minutes ago by
NaxosCG.
"1+1=3... for large values of 1"