We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

Question about the V3D Reflection Cubemap

Home Forums General Questions Question about the V3D Reflection Cubemap

Viewing 4 posts - 1 through 4 (of 4 total)
  • Author
    Posts
  • #85404
    gf3d
    Customer

    hi Guys,

    i´m working on a konfigurator for trikes….

    I´ve im p´lemented a spherical Reflection Cubemap in to the scene…..
    It should reflect certain parts of the trike…..mainly teh colored mainframe of it….
    The color of it can be picked…
    At the start the color is red….as you can see in Pic 01
    In Pic 02 its yellow……

    Is there a way the lets say update in information to the reflection cubemap so it shows the right color in rhe reflections in the chrome material?

    Greets

    Ger

    Attachments:
    #85406
    gf3d
    Customer

    here´s the first Pic 01

    greets

    Ger

    Attachments:
    #85409

    Hi,
    Global cubemap affects all surfaces on the scene. However, you can add (or change) a colored HDR map on a per-object basis with Light Probes. Check out the “Custom Influence” property in the manual.

    Soft8Soft Tech Chief
    X | FB | LinkedIn

    #85410

    Still, It’s much better to change the material color :yes:

    Soft8Soft Tech Chief
    X | FB | LinkedIn

Viewing 4 posts - 1 through 4 (of 4 total)
  • You must be logged in to reply to this topic.