Today I tested my browser game, Megaman X: Nightmare and found that clicking fullscreen before app loads does not update puzzle variables’ values as intended consistently for Firefox and Edge browsers.
(i.e., fullscreen mode before game loads in Firefox and Edge browsers causes characters to move and shoot slowly, after when fullscreen is exited, character and shot speeds/ranges are updated according to fullscreen or small screen mode)
Hope the Verge3d staff can fix this asap, thanks guys
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This topic was modified 3 hours, 47 minutes ago by
c4cc.
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This topic was modified 3 hours, 26 minutes ago by
c4cc.
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