Home › Forums › General Questions › VR Experiments Won’t Work
- This topic has 3 replies, 3 voices, and was last updated 2 years, 4 months ago by
bigcatrik.
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2023-06-28 at 7:42 am #64900
bigcatrikParticipantI can run the Xmas VR scene on my iPhone and it asks for permission to access motion sensors and works with the cheap stereoscopic “phone VR” attachment I have. I want to experiment with VR environments before deciding what newer headset to get so I think “Great, this should be good enough for that” and the puzzles to get VR going in that old project (which I found in an older version of Verge3D) seem simple enough.
But I can’t get it to work in my own project. The new VR scene doesn’t work either.
What could be up? Do I have to use an older version to get the old style “phone VR” to work? Should it work in a newer version (I have 4.3.0) and I’m doing something wrong?
2023-06-28 at 9:04 am #64902
Alexander KovelenovStaff2023-07-06 at 6:25 pm #65034
visualizerCustomerActually, I also faced technical issues building VR experience with verge.
It is not straightforward as expected. May be I am not missing out something or lots of things I do not know about it. But I asked my 2 developers as well to try. same problem.
I have tried on my Oculus Rift S & verge 4.1.1.Can there be any tutorial pr help guide to simplify it ?
2023-07-10 at 4:56 pm #65138
bigcatrikParticipantCan there be any tutorial pr help guide to simplify it ?
I’d like to see more attention paid to WebXR, but I know it’s still a niche at this point.
I got a Quest 2 and am still struggling with adapting the newest VR example (the smoothie blender room) into a template I can use. I *think* I’ve duplicated everything verbatim but can’t get it to follow terrain height (is it even supposed to?), and the puzzle variables are rather confusing.
I’m thinking of going back into the Snowballs VR project to see how that worked. But trying to run it from vr3.net/snow shows a black screen when entering VR on Quest browsers, though when uploading from my own account the VR works to some extent (the ground texture is missing in VR and the snowmen won’t appear, seems to run fine on flat screen, but flat’s no fun anymore
).The adventure continues…
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