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Animation Scrubing / Looping from/to

Home Forums Puzzles Animation Scrubing / Looping from/to

Viewing 15 posts - 1 through 15 (of 19 total)
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  • #5364
    loom
    Customer

    Hi,

    just wondering if its possible to add a slider(Playhead) to scrub animation and if its possible to loop a range (in/out) ?

    Cheers,
    Christian

    #5366

    just wondering if its possible to add a slider(Playhead)

    It will be possible with new functionality for the next release.

    if its possible to loop a range (in/out) ?

    Yes, You need te Set Play animation from and to keyframe, but before you neew to set Repeat of animation Loop mode in the object’s preferences in Blender.

    Co-founder and lead graphics specialist at Soft8Soft.

    #6274
    loom
    Customer

    Hi,
    i have about 14 induvitual animations on a rigged charakter plus some additional objects running at same time of those animations.

    the client want to able to scub those animations with a silder (playhead).

    What will be the best route to achieve this – maybe with JQuery ? Or is it possible just with puzzles ?

    #6276

    the client want to able to scub those animations with a silder (playhead).

    You can use Drag Over puzzle with a Set animation key-frame puzzle to shift a key-frame by dragging a mouse.

    Co-founder and lead graphics specialist at Soft8Soft.

    #6291
    loom
    Customer

    Hi Mikhail,
    how can i get negativ values from a slide over? Scrub in one direction is working…

    https://cdn.soft8soft.com/AROAJSY2GOEHMOFUVPIOE:7ead0c1c56/applications/slider/slider.html

    #6298

    how can i get negativ values from a slide over?

    Why do you need negative values? You can’t insert negative values to animation beause there’s no -1 -2 -3 etc keys.

    Co-founder and lead graphics specialist at Soft8Soft.

    #6304
    loom
    Customer

    w wanna have something like this:

    ———–|———-

    i wanna be able to scrub the animation backward and forward. So adding works for forward, but i should be able to substact to go backward.

    #6306

    i wanna be able to scrub the animation backward and forward. So adding works for forward, but i should be able to substact to go backward.

    You need to create a trigger at first that you will move using drag< and get position of this trigger that you ill convert to animation frames. So the setup will be Drag On Cube (for example), then Get Cube position and insert it to Keyframe of the Set Keyframe puzzle.

    Co-founder and lead graphics specialist at Soft8Soft.

    #6318

    So adding works for forward, but i should be able to substact to go backward.

    I guess you need to add some number to the slider position in order to avoid negative key frame values. See the sources of our industrial robot demo where we did that.

    Chief 3D Verger | LinkedIn | Twitter

    #6322
    loom
    Customer

    Thanks for reply, i try out the Jquery route, i think maybe simpler to set the in/out’s for 16 animations and overlay placement. But thanks a lot for your verry good support.

    #21742
    loom
    Customer

    Hi,

    do we have any new possibilities/puzzles for sliders ? I Think this is such a important thing for making playheads or configurators. I do a lot of medical explanation Apps to show how bodymechanics work. My Clients always want the option to scrub thru animations/actions.

    I start my next project in january 2020 – any example or even better a puzzle would make me relax for the holidays ;)

    Cheers,
    Chris

    #22515
    procyon
    Customer

    This would be an excellent feature. Are there any news on this? :)

    https://t.me/pump_upp

    #22531

    Since then we released the Parametric Models demo, in which you can drag 3d objects/sliders to change dimensions and other parameters. See it in Verge3D distro.

    Chief 3D Verger | LinkedIn | Twitter

    #22542
    procyon
    Customer

    Thank you for your quick answer.

    However, it is not the functionality I’m searching for. What is needed is basically just the “resumeAnimation” with the ability to reverse the resumed animation. I can’t find any other ways of doing this. The “playAnimation” has the “reverse” options, but it always starts the animation from the start.

    I have a client asking for this, and any help is greatly appreciated. Thanks.

    EDIT: I found this post describing a similar situation, and adding the code below works exactly as I need, however, now the “resumeAnimation” does this for all cases – I need both “resume” and “resumeReverse”. :scratch:

    case 'RESUME':
                action.paused = false;
                action.timeScale = -action.timeScale;
                break;

    https://t.me/pump_upp

    #22545
    GLiFTeK
    Customer

    A hack for that would be a loop that increases Or decreases a “playing” variable every frame, and a user click to start/stop it.
    Then have your animation be controlled by it via the “set animation frame” puzzle that follows the variable in the loop.
    After using math to dial in the proper rates, you’d make the reverse control be times -1.

    And use what uri mentioned as a playhead scrubber.
    You have the position of a handle object (Which uses the when dragged event) put in the “frame” field of the “set animation frame” to (as you would the “playing” variable in the hack
    I use that method all the time. :good:

Viewing 15 posts - 1 through 15 (of 19 total)
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