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vertex displacement

Home Forums General Questions vertex displacement

Viewing 6 posts - 1 through 6 (of 6 total)
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  • #14171
    kenhennen
    Customer

    Hey there,

    I’ve found the ninja head example illustrating the displacement map in action, however, I have a feeling that was custom code shader.

    are vertex shaders created/affected based on 3dsmax setup? i.e. the displacement map in standard or physical material

    thanks!

    ====================
    www.alsber.com

    #14175

    i.e. the displacement map in standard or physical material

    Hi, Displacement map is not supported, yet.

    Co-founder and lead graphics specialist at Soft8Soft.

    #14176

    Hi,

    you can probably use bump or normal map instead

    Chief 3D Verger | LinkedIn | Twitter

    #14178

    Hi, the problem with displacement maps is that they require a really hi-poly geometry, which is not feasible to load over the network. Try using bump maps instead :)

    Soft8Soft Tech Chief
    X | FB | LinkedIn

    #14179
    kenhennen
    Customer

    thank you. just to be clear, my case is about simple lowrez geometry with noise-like texture panning to simulate fluid. the object is a sphere, so normals/parallax can only take you so far.
    i didn’t mean this as a request for adaptive tesselation [=

    meanwhile, i’ll do this in code vertex shader part

    ====================
    www.alsber.com

    #55731
    Johnson
    Customer

    Hi Soft8Soft!

    I wanted to ask about this– is it possible to have real-time vertex displacement in Verge3D as is possible in other editors and frameworks via Blender?

    I’ve attached a gif below for reference vertex displacement via A-Frame

    Would love to know what can be done in v3d!

Viewing 6 posts - 1 through 6 (of 6 total)
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