- 2019-04-24 at 1:21 pm #14171kenhennenLicensee
I’ve found the ninja head example illustrating the displacement map in action, however, I have a feeling that was custom code shader.
are vertex shaders created/affected based on 3dsmax setup? i.e. the displacement map in standard or physical material
www.alsber.com2019-04-24 at 1:47 pm #14175Mikhail LuzyaninDeveloper
i.e. the displacement map in standard or physical material
Hi, Displacement map is not supported, yet.
Co-founder and lead graphics specialist at Soft8Soft.2019-04-24 at 1:49 pm #14176Yuri KovelenovDeveloper2019-04-24 at 1:57 pm #14178Alexander KovelenovDeveloper2019-04-24 at 2:22 pm #14179kenhennenLicensee
thank you. just to be clear, my case is about simple lowrez geometry with noise-like texture panning to simulate fluid. the object is a sphere, so normals/parallax can only take you so far.
i didn’t mean this as a request for adaptive tesselation [=
meanwhile, i’ll do this in code vertex shader part
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