vertex displacement

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This topic contains 4 replies, has 4 voices, and was last updated by Avatar kenhennen 4 weeks, 1 day ago.

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  • #14171
    Avatar
    kenhennen
    Licensee

    Hey there,

    I’ve found the ninja head example illustrating the displacement map in action, however, I have a feeling that was custom code shader.

    are vertex shaders created/affected based on 3dsmax setup? i.e. the displacement map in standard or physical material

    thanks!

    ====================
    www.alsber.com

    #14175

    i.e. the displacement map in standard or physical material

    Hi, Displacement map is not supported, yet.

    Co-founder and lead graphics specialist at Soft8Soft.

    #14176
    Yuri Kovelenov
    Yuri Kovelenov
    Developer

    Hi,

    you can probably use bump or normal map instead

    Founder & CEO at Soft8Soft
    LinkedIn | FB | Twitter | VK | 新浪微博

    #14178

    Hi, the problem with displacement maps is that they require a really hi-poly geometry, which is not feasible to load over the network. Try using bump maps instead :)

    Co-founder and CTO at Soft8Soft
    FB | Twitter | VK

    #14179
    Avatar
    kenhennen
    Licensee

    thank you. just to be clear, my case is about simple lowrez geometry with noise-like texture panning to simulate fluid. the object is a sphere, so normals/parallax can only take you so far.
    i didn’t mean this as a request for adaptive tesselation [=

    meanwhile, i’ll do this in code vertex shader part

    ====================
    www.alsber.com

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