As versions of Verge3D continue to expand, as a plugin developer, I have a question.
What would be the best prerogative regarding this?
Develop specifically for OFFICIAL releases?
Ie: you’re developing, and a pre version comes out.
So then your puzzles example project is created with that update, which may not be compatible with most.
Should you hold off and have a version set up within the most OFFICIAL release?
What’s the staff’s opinion on this, if I’m being clear.
P.s perfect example of this being tat anything before 3.6 pre wouldn’t allow custom plugins etc.
I believe you should divide your target audience in two groups – testing team of passionate Verge3D users (who might already use pre-release version or ready to install it to test your plug-in) and general audience (most of Verge3D users). This way you can share preliminary release first, get feedback, fix possible issues, and then make a stable public version.