Verge3D 2.15 pre1 available!

Home Forums Official Announcements Verge3D 2.15 pre1 available!

This topic contains 7 replies, has 6 voices, and was last updated by Avatar scalare 2 days, 6 hours ago.

Viewing 8 posts - 1 through 8 (of 8 total)
  • Author
    Posts
  • #18648
    Yuri Kovelenov
    Yuri Kovelenov
    Developer

    The first preview version of the upcoming Verge3D 2.15 is out! Find out what new and cool features are included and see how they work for you:

    3D Verger, the CEO
    LinkedIn | FB | Twitter | VK | 新浪微博

    #18649
    Yuri Kovelenov
    Yuri Kovelenov
    Developer

    Puzzles

    As per user feedback, we made the middle mouse button pan the editor workspace even when it is pressed over a puzzle (consistently with Blender’s Shader editor, for example).

    We documented all puzzles the help links of which were previously missed or referred to Wikipedia, and added some examples relevant to Verge3D. This includes Logic, Loops, Text, Numbers, and Lists.

    We also fixed outdated or missed links and screenshots throughout the reference. Some puzzles’ names, toolbox order and look were tweaked too. Particularly, the former “constrain value” puzzle is now called clamp, “to fixed point” is now called round with precision.

    The load sound puzzle now accepts the URL parameter as variable (it also received a hopefully nice icon). Other sound puzzles’ names were shortened.

    The Library of Puzzles was updated to reflect the recent updates.

    We fixed the internals of the picked object and hovered object so that these puzzle can now be inserted directly in the logic comparison puzzle.

    Finally, we added a png/jpeg switch to the take screenshot puzzle.

    Other Features and Bug Fixes

    Morphing in now supported for multi-material objects.

    We removed faulty blurriness when rendering materials with zero roughness (noticeable for highly reflective materials like chrome, gold etc).

    We fixed the rendering error of transparent objects when screen-space refraction is enabled.

    Finally, we fixed memory leaks when post-processing effects are disabling (for example, with the remove postprocessing puzzle).

    Blender-Specific Features

    Blender 2.8’s Color Management > View Transform > Filmic setting, which is default, is now supported. This fixes the major difference with Verge3D rendering for projects created using factory Blender settings.

    We supported all available projection modes for the Image Texture node, including Box, Sphere and Tube. This allows you to assign textures to meshes without UV-unwrapping them first, which will be especially useful for parametric objects or for geometry created with modifiers. The Box projection mode additionally offers Blend factor for reducing seams.

    Finally, we fixed the issue with modifiers not working for hidden objects even if the Bake Modifiers option is enabled.

    3D Verger, the CEO
    LinkedIn | FB | Twitter | VK | 新浪微博

    #18651
    Avatar
    archi-service
    Licensee

    :yahoo: :yahoo: :yahoo: Very Good Features !! Thank you!! :)

    #18671
    jbetbe
    jbetbe
    Licensee

    :yahoo: good job! Amazing one more time!

    #18697
    Yuri Kovelenov
    Yuri Kovelenov
    Developer

    thank you for your continuous feedback! :bye:

    3D Verger, the CEO
    LinkedIn | FB | Twitter | VK | 新浪微博

    #18713

    Thank You!!!

    #18723
    Avatar
    NewFake
    Licensee

    :good: :yahoo: :yes:

    NewFake :)

    #18825
    Avatar
    scalare
    Licensee

    Thanks a lot for making sounds work dynamically! :yahoo:

Viewing 8 posts - 1 through 8 (of 8 total)

You must be logged in to reply to this topic.