Using maxscript to export GLTF

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This topic contains 2 replies, has 2 voices, and was last updated by Alexander Kovelenov Alexander Kovelenov 2 days, 11 hours ago.

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  • #21603

    Hello,
    I’m writing a tool inside of 3ds Max and I would like to export GLTF files using maxscript. Is this currently possible with Verge3D? I could not find anything in the help. Also, I’m running the trial and I could not find anything.

    Thanks
    -misterfriday

    #21604

    Hello again,
    I’ve found the “::v3dManager” struct. So far so good! :)
    Is it possible though to export an object using a path as a parameter?
    like:

    ::v3dManager.exportGLTF @”C:\temp\mygltf.gltf”

    Thank you
    -misterfriday

    #21622

    Hi,

    I think you should try using exportGLTFPath() method –

    Replace ‘path/exported_file.gltf’ by the actual path to the exported asset.

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