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Unknown weirdly sized textures : Where are they coming from?

Home Forums General Questions Unknown weirdly sized textures : Where are they coming from?

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  • #66556
    gezwoz
    Customer

    in the app I’m building (http://v3d.net/lk9) I was testing performance and see textures that I have no idea where they are coming from. Any ideas? I don’t have textures in this weird size 15548 x 1, but there are listed more N/A textures of #### x 1

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    #66558
    kdv
    Participant

    deleted

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    #66559
    xeon
    Customer

    I have run into this issue but don’t have a solution and cant find any references to a real file anywhere.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #66560
    kdv
    Participant

    Add shape keys (Basis and one more key) and you’ll get that “interesting” looooooong texture. The more vertices in a mesh the longer this texture will be.

    If the vertices count is more than 16384 (max texture size) then this texture will become a little thicker

    Binary-encoded messages on a long tape for old-school nano-robots in your CPU :mail:

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    #66568

    Indeed, morphing uses vertex textures on WebGL 2.0-compatible hardware. ;-)

    Chief 3D Verger | LinkedIn | Twitter

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