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thinwall glass material look bad on my glass models

Home Forums Graphics / Blender thinwall glass material look bad on my glass models

Viewing 14 posts - 1 through 14 (of 14 total)
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  • #49990
    pekkizz
    Customer

    Please see this:

    I use the blender essential material lib “thinwall glass”.
    Why it looks so bad? How to make good looking glass?

    Pekka

    #50009
    pekkizz
    Customer

    oh, it should be solid glass :)

    But it looks also bad:

    Can you tell me what is the problem?

    #50048

    Yes, thin walled glass still works bad for some meshes, but solid glass must work fine. Can you share this example of wineglass by attaching it here. Just isolate it in the blend file, no need to share all scene.

    Co-founder and lead graphics specialist at Soft8Soft.

    #50052
    pekkizz
    Customer

    Here you have it, scene had changed: now its the glass with juice in it.

    Attachments:
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    #50054

    Seems like it’s works fine with solid glass. Does it the same model of wineglass? I think it was something wrong with the previous model.

    Attachments:
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    Co-founder and lead graphics specialist at Soft8Soft.

    #50058
    pekkizz
    Customer

    Thanks!
    I must have some transparency also on this glass:

    It´s not possible?

    #50061

    Try to use SSR for this mateial this may help, but unfortunally for now to get something good for transperency in the engine unpossible. Thinglass good mostly for one sided planes or something (for windows for example), solid glass good for balls or glass figures. SSR can do some job but it will be very hard to render for moble devices and some old PCs.

    Co-founder and lead graphics specialist at Soft8Soft.

    #50062
    pekkizz
    Customer

    Ok.

    In your online docs i found out:
    Also, these effects can be enabled with Puzzles:
    Screen Space Reflection and Refraction (SSR)

    Is there any info / docs about using this, how to setup and do I have do something in blender too?

    Thank you for the help you have provided!

    Pekka

    #50063

    Is there any info / docs about using this, how to setup and do I have do something in blender too?

    YOu just need to have refraction on more than 0 or use refraction node, or use Solid Glass shader that already has refraction set 1. You can try to use Simple Refraction (it’s very simple to use) or SSR Refraction, but tweaking may take some time. It’s still a “dark matter” even for me can’t give you too musch recomendations and docs keep silince how to properly set up it.

    Co-founder and lead graphics specialist at Soft8Soft.

    #50064
    pekkizz
    Customer

    Cool, I might try this.
    But where here I add the “refraction on more than 0” or the “refraction node”

    Please see the attached image

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    #50066

    You do not need to add anything for Solid Glass shader, just assign it and then go to puzzles. I mean if you do not use Solid Glass shader you need to add Refraction manually to your shader that you already have.

    Co-founder and lead graphics specialist at Soft8Soft.

    #50067
    pekkizz
    Customer

    Hey, it looks good I think!

    Can I anyhow decrease the amount of saturation of objects seen through this glass? I think less saturated and not so dark orange color of the juices would be more realistic?

    #50068

    Try to change color of the Glass Shader node to white.

    Co-founder and lead graphics specialist at Soft8Soft.

    #50078
    pekkizz
    Customer

    Its good now, thanks!

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