Home › Forums › Graphics / Blender › The limbs of the Auto-Rig Pro model are misaligned.
I’m using Auto-Rig Pro.
As shown in the attached file, the orientation of the character’s limbs is different between Blender and Verge 3D.
Someone please help me.
Try to bake animation to direct keyframes on deformation bones, there may be some constraints that are not supported.
Co-founder and lead graphics specialist at Soft8Soft.
Thank you for your reply.
When I searched for Armature, Auto-Rig Pro used Constraints such as IK and StreachTo.
There may be a way to fix it, but it seems difficult to me, so I’ll try Rigify.
With Rigify, there was no problem with the limbs turning freely.
Test your math:
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