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TextPlus object in 3ds max font problem

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  • #54539
    hazem.abulwafa
    Customer

    Hi, I’m using TextPlus object in 3Ds max to be able to change the text later in the puzzles. Everything works well other than the font, when I change the font in max it “sometimes” change it in the viewport of the puzzles and creates an instance on the .ttf file in the app folder like it should, but sometimes when I use other fonts it doesn’t show in the viewer, it skips copying the font to the folder and even if I copied it manually it does not show it well in the viewer. Seems like it just work with default windows fonts?
    I’m using 3ds max 2022 and verge3d 4.1

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    #54541
    hazem.abulwafa
    Customer

    Seems like it creates a wrong font file on the app folder when I select some fonts, it creates the file “liberation_sans.woff” in the app folder despite the fact that I chose another font in 3Ds max, a work around I tried is renaming the font that I want to “liberation_sans.woff” and replacing it in the folder. Might be a bug? :unsure:
    The thing is I checked the font name “liberation_sans.woff” and it’s not installed on my computer.

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    #54573

    Hi,
    liberation is the font by default, when the exporter is unable to find the selected font in the system. Please check if you have “Press Start 2P” installed system-wide.

    Verge3D’s Tech Chief
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    #54575
    hazem.abulwafa
    Customer

    Thanks for the reply Alex!
    It is installed, otherwise it will not be visible in 3ds max like the screenshot. Unless you mean something else.
    BTW this happens on any other font that is not installed by default on windows, I tried my laptop and installed another font and created a new scene and the same happens. The only work around would be renaming my desired font to “liberation_sans.woff” and pasting it into the project folder, it works fine this way, which is actually not ideal as I would have to do that every time I export from max.

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