We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

Testing Reflection Plane Light Probe for version 3.8 pre 4

Home Forums Bug Reports and Feature Requests Testing Reflection Plane Light Probe for version 3.8 pre 4

Viewing 4 posts - 1 through 4 (of 4 total)
  • Author
    Posts
  • #43793
    illussimo
    Customer

    The ReflectionPlane does work well, also in combination with the ReflectionCubemap.(Blender version 2.93.2)
    The only thing is that it doesn’t render the normal texture. Is this something you are still working on? :unsure: It will be so useful for water scenes.
    I have attached a test image.
    :bye: Simone

    Attachments:
    You must be logged in to view attached files.
    #43795
    GLiFTeK
    Customer

    would be cool to have an example scene with all the light probe / reflections stuff all explained etc.
    i know the reflections are in the load save. :good:

    #43894

    Hi Simone,
    Indeed, Normal Maps are not supported in plane reflection probes yet. We’re working on this feature though.

    Soft8Soft Tech Chief
    X | FB | LinkedIn

    #44407
    jdhutchinson
    Customer

    Hey Glif, I’d second that. I can see a lot of efforts from the Verge team on reflection map / cubemaps, but I’ll happily admit I wouldn’t understand how to harness these features. I have a water scene as you know which I’m wondering whether it’d benefit from this.

Viewing 4 posts - 1 through 4 (of 4 total)
  • You must be logged in to reply to this topic.