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Testing 4.0 pre 4. Diverse errors, morph display problems, etc.

Home Forums Bug Reports and Feature Requests Testing 4.0 pre 4. Diverse errors, morph display problems, etc.

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  • #52464
    illussimo
    Customer

    Tested Verge3D 4.0 pre 4 with Blender 3.1.2
    In myVehicle Fantasy project part 2

    • Error messages if textures are compressed. It seems some images (hdr images?) get corrupted during compressing. (see screenshot 1)
    • These error messages are not new: Error messages sound. (see schreenshot 2: Uncaught TypeError: mediaElem.setVolume is not a function and
    • Uncaught TypeError: mediaElem.pause is not a function) However, it does work.
    • This warning is not new. Only for Firefox: WEBGL_debug_renderer_info is deprecated in Firefox and will be removed. Please use RENDERER.
      (Unfortunately Firefox also still doesn’t support the KHR parallel shader compile extension.)
    • Outline on hover only works if the scene is zoomed-in close to the objects.

    The scene only loads if image compression isn’t used.

    In Gargoyles project

    • Eyes don’t track properly. (see screenshots)
    • Morphs (shape keys) don’t display correctly. I tried both with and without LZMA compression and image compression it all doesn’t make any difference.(see screenshots)
    • Alpha Hash transparency doesn’t work. Alpha Blend does work.
    • The fog colour looks much lighter. (see screenshots)
    • No problems with image compression

    I hope this report helps to improve 4.0
    It all works fine with 3.9.1 (see former posts)
    :bye: Simone

    • This topic was modified 1 month ago by illussimo.
    • This topic was modified 1 month ago by illussimo.
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    #52471
    illussimo
    Customer

    I added 2 more screenshots. The morphs look simplified in 4.0 pre-4.

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    #52489

    Hi, thanks for testing our new release!

    Regarding morphing issues please stick to Blender 3.0 for a moment (where is a bug in Blender 3.1.2 that corrupts scenes with morphing, we already reported it to Blender developers).

    We also aware of the Alpha Hashed bug (we’ll be fixed in pre5).

    Other bugs are unknown to us yet! Please send us your projects so we can look further.

    Verge3D’s Tech Chief
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