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Suddenly Shading different and puzzle not playing properly

Home Forums Bug Reports and Feature Requests Suddenly Shading different and puzzle not playing properly

Viewing 13 posts - 1 through 13 (of 13 total)
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  • #8239
    jsteidele
    Participant

    Hey,

    I loaded our application today and suddenly it was differently shaded ( i guess world strength parameters got lost) and the tween camera puzzle didn’t work anymore (click on the “1” to see what I mean -> also recognize the change in shading once you hit “1”, that should be the default) Some Animations don’t play anymore also. Did you changes anything in the engine today that would cause the weirdness? :rose: Thanks for helping ( we are license holders btw. I’m working for Wim and Koen , Fixsus bvba / Pureautomation )

    -> https://cdn.soft8soft.com/AROAJSY2GOEHMOFUVPIOE:074185b9da/applications/TP_unit_verge3d/TP_unit_verge3d.html

    best wishes,
    Johannes

    #8240

    Hi Johannes,

    Verge3D is an engine that works offline so we are not able to change anything on your computer. ;-)

    The difference of what you see after you uploaded an application to Verge3D Network, can be related to Amazon CDN cache – it takes about an hour for new content to spread through all CDN nodes.

    So does you app work locally at least?

    Regarding the license, can you please ask Wim to send me a confirming email so that we can upgrade your forum account?

    Chief 3D Verger | LinkedIn | Twitter

    #8241
    jsteidele
    Participant

    Hey again,

    The difference of what you see after you uploaded an application to Verge3D Network, can be related to Amazon CDN cache – it takes about an hour for new content to spread through all CDN nodes.

    So does you app work locally at least?

    It works normally in “Sneak Peak” but looks differently and bugs in the App Manager. :unsure: :-(

    #8242

    Can you attach here the zipped app folder?

    Chief 3D Verger | LinkedIn | Twitter

    #8243
    jsteidele
    Participant

    please check your Email :mail:

    #8248
    jsteidele
    Participant

    hey yuri, did you receive my Email?

    #8250

    Yep, I received it – now looking into.

    Chief 3D Verger | LinkedIn | Twitter

    #8251
    jsteidele
    Participant

    Thanks alot Yuri,

    much appreciated :rose:

    #8252

    hey yuri, did you receive my Email?

    Hi, I uploaded your app to the verge3d network and it works well for me, It’s a cash I think, try to rename you project’s folder for a test and upload it again. About the materials: Light Path is not supported for the materials, also a Mapping node and any other nodes are not working with Verge3D PBR shader, it must be used without any additional nodes, only direct images, otherwise use pure principled node. I’ve also have tested an animation in your app and didn’t found any not working animation, can you point me which animation doesn’t work?

    Co-founder and lead graphics specialist at Soft8Soft.

    #8253
    jsteidele
    Participant

    tested in chrome: all animations work not in firefox though (The TIBA build up animation skips sometimes, maybe firefox is just too slow there, no idea). Shading problem stays the same for me locally.

    -> I didn’t have any material issues though. Does “mapping not supported” apply to cycles world parameters also?

    Is there a materials reference/setup reference for cycles?

    EDIT: To make the TIBA logo appear hit “1” for the presentation sequence.

    Edit2: So when pressing “1” the world Strength is increased by 25. Just tested it. 25 was the default strength which I set previously :wacko: Renaming didn’t change anything for me unfortunatelly.

    • This reply was modified 4 years, 1 month ago by jsteidele.
    • This reply was modified 4 years, 1 month ago by jsteidele.
    #8256
    jsteidele
    Participant

    It’s okay,

    I found it. The main light source, was grouped in a hidden group. I’ll just stick to chrome then for the animations to play properly. Sorry for the confusion and thanks for the help!

    #8257

    :good:

    Chief 3D Verger | LinkedIn | Twitter

    #8258

    -> I didn’t have any material issues though. Does “mapping not supported” apply to cycles world parameters also?

    You can look at the Industrial Robot demo for reference for example.

    Is there a materials reference/setup reference for cycles?

    No.

    So when pressing “1” the world Strength is increased by 25

    Animation of the cycles world not supported too.

    Co-founder and lead graphics specialist at Soft8Soft.

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