Thanks for the answer. I will work on it. Even if the issue is not only by rotating the cam, it is also for example by applying the material to more than one object. The first one looks ok and, by changing the second, the first and the ref look bad… (On this one, I removed the all object to only apply the “when click” to one object)
edit: it could come from the texture coordinate node in Blender. If connected by “object” (I use this one in order to always have the same looking texture size as I may have different object with different size or morphing features), I have the issue. With the “generated” node, there is no camera issue (but the tiles, or bricks, have different size depending on the object size…)
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This reply was modified 10 months ago by
mexwann.
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