I just updated to 3.1 version. And I notice some strange things happening with textures when camera moving (see video). Is that because of my applied material in Blender? Something else? I did not notice this with 2.x versions.
I also include a test file so you can look up into it…
It happens because when clicked puzzle thet set for all, that means that when you rotate each time you move a mouse material assign on this object milion times, so you get low performans in rotation and this glitch because material need more time to apply to an object. Add when click only to a specific object not to the all objects.
Thanks for the answer. I will work on it. Even if the issue is not only by rotating the cam, it is also for example by applying the material to more than one object. The first one looks ok and, by changing the second, the first and the ref look bad… (On this one, I removed the all object to only apply the “when click” to one object)
edit: it could come from the texture coordinate node in Blender. If connected by “object” (I use this one in order to always have the same looking texture size as I may have different object with different size or morphing features), I have the issue. With the “generated” node, there is no camera issue (but the tiles, or bricks, have different size depending on the object size…)
Thank you for reporting this issue. Indeed, it was a bug with shared texture coordinates. We’re going to fix it in the upcoming 3.1.1 bugfix release, which will be available next week or so. Stay tuned!