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Question about the VR mode in release 2.10

Home Forums General Questions Question about the VR mode in release 2.10

Viewing 6 posts - 1 through 6 (of 6 total)
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  • #11291
    zjbcool
    Customer

    Hi,
    I have updated the new release 2.10. And it works better in VR mode now!
    But I have 2 questions:
    1. What’s the different between “walking” and “sitting or standing” in enter VR mode puzzle.
    2. When I run the “Industrial Robot” demo, gaze-based reticle pointer works.But the HTC vive’s controller dos not recognized. It’s the same in a new project with Legacy VR mode.
    thanks.

    #11294

    Hi,

    What’s the different between “walking” and “sitting or standing” in enter VR mode puzzle.

    According to the specification, these are supposed to setup different controls – moving or stationary. In the current browsers’ experimental implementation there is no difference.

    But the HTC vive’s controller dos not recognized.

    It should create a virtual ray (line) for a controller. Only one ray is supported. Can you see it?

    Chief 3D Verger | LinkedIn | X

    #11297
    zjbcool
    Customer
    #11299
    zjbcool
    Customer

    and i am using HTC vive pro in firefox brower.

    #11300

    Firefox is not working with controllers for some reason that we don’t understand. Please use Chrome with HTC Vive if you want to use the controllers.

    Chief 3D Verger | LinkedIn | X

    #11301
    zjbcool
    Customer
Viewing 6 posts - 1 through 6 (of 6 total)
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